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Caster Village Animation

  • Writer: Koosha Larry
    Koosha Larry
  • Dec 17, 2025
  • 2 min read

Caster Village

Caster Village is a medieval 3D environment I created in Unreal Engine, built around atmosphere, storytelling, and real-time cinematic presentation.

The environment is based on a custom height map, which defined the terrain layout and natural elevation of the world. Using Unreal Engine’s landscape tools, I shaped the land to guide the eye toward the village centerpiece: a baron’s house positioned at the top of the hill, overlooking the settlement below. To accelerate production while maintaining visual quality, I integrated Brushify assets from the Unreal Marketplace and customized them to fit the tone and scale of the scene.

The village itself is designed to feel lived-in but abandoned—wooden structures, narrow paths, and environmental details hint at a once-thriving community that has suddenly disappeared.

Map of the Village


Story & Cinematic Direction

After building the environment, I storyboarded a short narrative to bring the world to life.

The story follows a knight who was born in Caster Village and returns after a long absence, only to find the village deserted. As he explores, he encounters zombie creatures wearing distinct ninja-inspired customs, suggesting an organized and mysterious force behind the village’s fall.

The knight battles his way through the village and eventually reaches the baron’s house at the top of the hill, searching for answers—and for his wife. Inside, he discovers a massive creature devouring her. A final confrontation follows, where the knight manages to defeat the monster. However, the victory comes at a cost: gravely injured, he collapses beside his wife. The story ends with both of them dying together, closing the narrative on a tragic and emotional note.

Full animation-Caster Village story


Animation & Technical Workflow

All character animations were created using motion capture, ensuring realistic movement and weight during combat and traversal. I used the Marci rig, which I previously developed, as the foundation for the characters. The mocap data was retargeted and refined in Maya and MotionBuilder, allowing precise control over timing, poses, and interaction with the environment.

Goal

Caster Village was an exploration of environment storytelling, cinematic combat, and real-time animation workflows inside Unreal Engine. The project combines technical pipeline development with narrative-driven design to create a cohesive and emotionally grounded experience.


Here is a quick demo on how the whole process of creating the animation was.

Demoreel- Caster Village animation

 
 
 

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I create game levels from concept to completion, blending creativity with technical skill. My work involves world-building, environment design, pacing, and gameplay flow to deliver fun and immersive player experiences.

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