
My Story
I am an architect with 4 years of experience bringing spaces and ideas to life through design and visualization. Over the years, I’ve worked with industry-standard tools such as Revit, 3ds Max, Rhino, V-Ray, Corona, and Unreal Engine, creating everything from detailed architectural models to immersive visualizations.
My passion for design and interactive environments naturally led me into the world of game development, where I now work as a Game Level Designer. I specialize in crafting engaging, believable environments that balance artistic vision with functionality—whether it’s a building that exists in the real world or a level designed to tell a story within a game.
I thrive at the intersection of architecture and interactive media, blending technical precision with creativity to design experiences that feel alive and memorable.
Projects

Helmet- Cryptinc Game
3Dsmax, Blender (Cycle Renderer)

Lighter Model
3Dsmax, Maya, Substance painter, Marmoset Toolbag 5

Flashlight- Cryptinc Game
3Dsmax, Substance painter, Marmoset Toolbag 5

Blade of Choas- Fan art- God of War
3Dsmax, Substance Painter, Topogun, Rizom Uv, Marmoset Toolbag 5, Photoshop
Piano Model
3Dsmax, Substance Painter, Rizom UV, Marmoset Toolbag 5

Mona Character rig- Cryptinc Game
Maya, ngskintools V2










