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My Story

I am an architect with 4 years of experience bringing spaces and ideas to life through design and visualization. Over the years, I’ve worked with industry-standard tools such as Revit, 3ds Max, Rhino, V-Ray, Corona, and Unreal Engine, creating everything from detailed architectural models to immersive visualizations.

My passion for design and interactive environments naturally led me into the world of game development, where I now work as a Game Level Designer. I specialize in crafting engaging, believable environments that balance artistic vision with functionality—whether it’s a building that exists in the real world or a level designed to tell a story within a game.

I thrive at the intersection of architecture and interactive media, blending technical precision with creativity to design experiences that feel alive and memorable.

Projects

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Tomb Environment

3Dsmax, Vray

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Villa Model

3Dsmax, Corona

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Livingroom

3Dsmax, Unreal Engine

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Frozen Forest

3Dsmax, Unreal Engine, Substance Painter

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Baron's House

Unreal Engine

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Detective's room

Blender

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Butterfly Knife model

3Dsmax, substance painter, Maya, Marmoset Toolbag 5

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Map Board- Cryptinc Game

3Dsmax, Substance painter, Marmoset Toolbag5

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Helmet- Cryptinc Game

3Dsmax, Blender (Cycle Renderer)

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Lighter Model

3Dsmax, Maya, Substance painter, Marmoset Toolbag 5

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Flashlight- Cryptinc Game

3Dsmax, Substance painter, Marmoset Toolbag 5

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Dota 2, Marci Character rig

Maya, ngskintool V2

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Generator model- Cryptinc Game

3Dsmax, substance painter, Maya, Marmoset Toolbag 5

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Raygun Fan art- Call of Duty

3Dsmax, Substance Painter, Rizom, Marmoset Toolbag5

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Blade of Choas- Fan art- God of War

3Dsmax, Substance Painter, Topogun, Rizom Uv, Marmoset Toolbag 5, Photoshop

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Piano Model

3Dsmax, Substance Painter, Rizom UV, Marmoset Toolbag 5

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Mona Character rig- Cryptinc Game

Maya, ngskintools V2

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Grant Character rig- Cryptinc Game

Maya, ngskintools V2

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From concept to Reality

Explore the Art

I create game levels from concept to completion, blending creativity with technical skill. My work involves world-building, environment design, pacing, and gameplay flow to deliver fun and immersive player experiences.

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Layout Creation

I design engaging game levels that balance gameplay, storytelling, and player flow. From layout to final polish, I create immersive environments that keep players challenged, curious, and fully immersed.

437-999-8790

Richmond Hill, ON, Canada

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Services

Game Level Designer

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Creating Intraction

I craft interactive worlds where every path, puzzle, and encounter is designed to enhance the player’s journey. My focus is on building levels that feel alive, intuitive, and rewarding to explore.

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