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Dota 2- Marci Character Rig

  • Writer: Koosha Larry
    Koosha Larry
  • Dec 17, 2025
  • 1 min read

Marci Rig – Dota 2 Character

Excited to share my latest rigging project: Marci from Dota 2!

For this character, I handled a full-body rig in Maya, including:

  • Body – fully articulated for smooth animation.

  • Backpack – rigged with proper deformation for dynamic movement.

  • Hair, Skirt, and Cape – all rigged for secondary motion, allowing natural flow during animation.

  • IK/FK Switching – implemented for arms and legs, giving full control for both precise poses and fluid motion.

This rig is designed for both animation flexibility and game-ready workflows, making it easy to animate Marci in a variety of actions and stances.

It was a fun challenge to balance Marci’s dynamic silhouette and secondary motion elements, and I’m happy with how everything moves and deforms!

Hand Functions

Pole Vector Follow
Legs and the bag Movements
Spine and Clothes Movements
Head Movements

 
 
 
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From concept to Reality

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I create game levels from concept to completion, blending creativity with technical skill. My work involves world-building, environment design, pacing, and gameplay flow to deliver fun and immersive player experiences.

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I design engaging game levels that balance gameplay, storytelling, and player flow. From layout to final polish, I create immersive environments that keep players challenged, curious, and fully immersed.

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