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Project Nyx
Start of an idea
Koosha Larry
Dec 22, 20251 min read


Butterfly Knife Design
Model was created using 3Ds max, Painted in substance painter and then rigged in Maya and the presentation was done in Marmoset toolbag 5.
Koosha Larry
Dec 17, 20251 min read


Dota 2- Marci Character Rig
Marci Rig – Dota 2 Character Excited to share my latest rigging project: Marci from Dota 2 ! For this character, I handled a full-body rig in Maya , including: Body – fully articulated for smooth animation. Backpack – rigged with proper deformation for dynamic movement. Hair, Skirt, and Cape – all rigged for secondary motion, allowing natural flow during animation. IK/FK Switching – implemented for arms and legs, giving full control for both precise poses and fluid motion
Koosha Larry
Dec 17, 20251 min read


Caster Village Animation
Caster Village Caster Village is a medieval 3D environment I created in Unreal Engine, built around atmosphere, storytelling, and real-time cinematic presentation. The environment is based on a custom height map , which defined the terrain layout and natural elevation of the world. Using Unreal Engine’s landscape tools, I shaped the land to guide the eye toward the village centerpiece: a baron’s house positioned at the top of the hill , overlooking the settlement below. To a
Koosha Larry
Dec 17, 20252 min read


3D Environment Art: Bridging Architecture and Game Design
In the world of digital creation, 3D environment art stands as a fascinating intersection between architecture and game design. This...
Koosha Larry
Sep 1, 20255 min read


Creating Immersive Game Worlds: Tips and Techniques
Creating immersive game worlds is an art. It requires a blend of creativity, technical skills, and a deep understanding of what makes a...
Koosha Larry
Sep 1, 20254 min read


Showcasing My Journey as a Game Level Designer
Game design is a fascinating field that combines creativity, technology, and storytelling. As a game level designer, I have had the...
Koosha Larry
Sep 1, 20255 min read
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